Editing Your Life

I’m running around like a fool trying to pack up everything in my house because we are moving in less than two weeks. It’s not like this was a surprise, but you know how it is—you don’t jump into it until you have to because the project is almost too massive to contemplate and stay sane.

Of course, I’m not just packing. If all I was doing was dumping everything into boxes, that would be easy. But I firmly believe in not moving junk I don’t want or need to a new location. I am, after all, paying the movers by the hour so the less stuff they need to pack and unpack into the truck, the less I will pay. Besides, there is something freeing about divesting myself of old stuff with no purpose or meaning.

In essence, I am editing my life.

I am getting rid of all the stuff that once seemed important, but in hindsight is not. Of things that once meant something but no longer do. Of things that once fit me, but no longer fit who I am. Old clothes—I’m a stay at home mom whose body is a decidedly different shape than it was when I worked in an office many moons ago. Do I still need those business suits that no longer fit (and scream “Eighties!!!”)? Old paperwork—do I still need the repair history of a car I no longer own? Old memorabilia—if I can’t remember why I kept it, do I still need it? Old books—okay, I need all of them.

On the other hand, I am keeping all the things I still need. Not just the practical everyday things everyone needs, but things that are like a piece of me. A box with commemorative T-shirts. The old typed stories that were my first stab at writing. Photos. Shining mementos that bring me back to another time, that call up another human being as if they are in the same room…that recall events that made me who I am, moments of brilliance that made my life wonderful.

I couldn’t help (because I’m a geek) thinking how much like editing a book this process is. I edit to weed out the things that aren’t needed anymore. Things that may have been needed in the early draft, but now are simply dead weight. I kill my darlings. I rework prose that no longer fits the style.

And I keep the things that work. Those phrases that capture a character or place perfectly. The dialogue that sparkles. All of the gems that make the story shine and glitter. Weeding out the flotsam allows them to shine.

So weed out some unnecessary junk in your words and in your life. Let your essence burn bright, strong, and unfettered.

Description in YA

Description is hard. At least, writing it well is hard. While I have come a long way from the boring, plot-stopping descriptive bombs I used to write, I am still improving my craft in that area.

I am taking a YA writing workshop with Jonathan Maberry and Marie Lamba, and we discussed description very early on. I found out several things about using description in YA:

1. Less is more. Trust your readers. Give the reader enough to interpret the space and place your character inhabits, but do not inundate with details. As author Patty Jansen reminds us in an excellent blog post, certain genres like historical or science fiction, where world-building is needed will of necessity have more scene-setting descriptions than those set in the present day, but be sparing in choosing your details—tell us what we need to know, and no more.

2. Description should be woven into the character’s experience, rather than an objective observation. Since most YA is written from a specific (often first-person) point of view, the Main Character (MC) will only notice details important to her at that time.

3. Any detail you mention should be important to the story. For instance, if you mention that your MC dropped a pot into the porcelain sink as a child and broke the sink, then that event must have some meaning to the core of the story. If you say that the MC loves the fact that the microwave is hidden in the breadbox, then that detail must be important later in the story. This is similar to the adage “If you hang a gun on the wall in the first act, you must fire it by the end of the play.”

4. Every detail has to multitask. Just as your MC will not notice details that do not directly concern him at that moment, he will also notice (and describe) them in a way that reflects his emotional state and life view at that moment. The way his perception of a place, object, or person changes will help build character and show emotion without “telling.” One of the best examples I found of this was in Speak by Laurie Halse Anderson. Her descriptions of the passing seasons mirrored Melinda’s growth and healing.

5. Description can add foreshadowing and complication to a story. For example, if the reader first sees a kitchen through the MC’s eyes as warm and homey, but later sees that same kitchen as cold and menacing later in the story. The first instance builds the expectation in the reader that something bad will happen to destroy that happy, homey feeling (this is YA fiction, after all—something always happens to disrupt the happy status quo!).

6. Use description to build an image system throughout the story. Again returning to Speak, Halse Anderson’s use of Melinda’s art project (a tree) also showed her growth and return to life as Melinda wrestled with repeated mistakes but improved every time she tried to carve it.

7. Don’t info-dump. Beware of show-stopping blocks of description and layer in the information as the reader needs to know it. Have the reader ask the question and then answer it. This type of back-and-forth between the reader and the words on the page is what keeps the reader engaged and immersed in the world you have built.

I hope you found these tips as helpful as I did. I hope to apply them to my current manuscripts in the next round of edits!

Are there any other description tips you would like to share?

Confessions of a Conference Virgin: Day 3 of the Philadelphia Writers’ Conference

Today was the final day of the Philadelphia Writers’ Conference. I started it off by getting lost on the way in, but I still made it on time.

I also found that a friend and colleague of mine, James S. Kempner, had taken 3 different prizes in the PWC contests—one a first prize! Congrats to Jim!

This morning kicked off with a 1-day workshop by author and editor Kathryn Craft, who enlightened us with 13 Tips and Tricks for better writing. I wanted to whip out my manuscript right there and start applying them—they are a sure way to improve your writing.

Then on to the final day of author Kelly Simmon’s Novel: Plot workshop. Her 7 Cs checklist gives a comprehensive yet manageable way to approach plot, particularly if you are not a natural outliner. I’m a partial outliner myself, and can easily see that incorporating her ideas will help me improve my novel before I ever write a word of it.

After lunch, author Gregory Frost wrapped up his advice on Novel: Character. After a review of simplex, complex, and multiplex characters, we created a character from scratch. While we rendered a rather hilarious persona and the ghost that haunts him, the exercise showed us the basic steps to creating a multi-dimensional character with enough room to grow throughout your novel.

In the YA workshop with author Catherine Stine, she spoke about how to find agents and editors, and shared some of her experiences with agents. We also practiced our 3-sentence elevator pitches and discussed the competing yet very similar merits of writing programs Scrivener (about $50) versus yWriter (free).

My mind was far too fried to stay for the closing panel, but I’m certain it will be as informative as the rest of the conference. I’m thinking I should book my reservations for next year!

The Best Laid Plans

In an earlier post about juggling multiple projects, I said the switching back and forth every other day between two stories was working for me.

Not so much anymore.

I’ve put the middle grade on the back burner and have focused on the YA fantasy for the past week. I tried to figure out what it was that disrupted my lovely balancing act. Part of the reason is that I have always preferred focusing on a single project to completion before starting another—that allows me to immerse myself in the details of the project in a visceral way. I can live, breathe, and dream it.

The other part, the “craft” part, is that I am in two very different stages in the manuscripts. In the middle grade, I am writing what is essentially a heavily revised first draft. The YA is in its fourth major revision, and is getting close to being query-ready. So while I needed to plot, character, and write from scratch in one manuscript, in the other I needed to search for –ing words and other grammar issues, as well as incorporate the latest feedback from my wonderful beta readers.

Of course, I certainly could have chosen to continue bouncing between the two. I have often juggled more than one project in my video editing life and created products the clients loved. But, because I did not have deadlines to meet, I chose to focus on a single project to completion, especially since “changing gears” between those two very different skill sets seemed inefficient. Since I have less than 3 hours a day to write, the time it took to get “into the groove” of each mindset felt like lost time to me.

The final deciding factor, though, was the closeness of the finish line. As I reached the last 25% of the YA revision, I could smell the end of the book. I could see the words “The End” emblazoned on the horizon. I wanted to get there, gain that feeling of accomplishment, revel in the knowledge that the manuscript was one step closer to being query-ready.

People reward themselves in different ways when they reach their writing goals. Some put money in a jar, to be used for fun when the project is fully complete. That doesn’t work for me. Some people give themselves “me” time. Well, I have an 18-month-old—all my “me” time is taken up with writing.

So how do I reward myself? It might sound completely pretentious, but my reward really is the exhilaration I feel when I accomplish my goal. I actually get giddy. It is a moment when I have proven to myself that I can do what I set out to do. It lifts my spirits and gives me confidence that I can do it again—and again. As often as needed. That soaring moment when I can’t wipe the smile off my face and my eyes feel like they are literally sparkling is all the reward I need.

Machetes vs. Machinists: Reaching word count

I never liked math, which is one reason I decided against becoming a scientist (always loved astronomy). I went into writing because you don’t need math, right? Wrong! Who knew how often numbers would come into play?

The business side of things obviously contains a lot of math. Like figuring out percentages in contracts or how many books you need to sell to earn out your advance. Or how far you can stretch your money in a publicity campaign. Or how many conferences or workshops you can go to in a year. Or if you can pay your babysitter in Monopoly money.

I never realized how many times numbers can figure in the actual writing of the book, though. I mean, it’s words, right? But the devil is in the details, and one of the biggest details authors need to be cognizant of is word count. You know—a number.

Every genre has its own word count range, and authors would do well to try and follow them. If the author becomes the next J. K. Rowling, then word count goes out the window, but an aspiring author had better treat that number as if it is set in stone.

How do you make sure you reach that magic number? I have found two ways of approaching it. One, you write without counting and then edit down, like using a machete to cut your way through the jungle. Two, you control precisely how long each chapter is as you go along, with very little editing needed on the back end, like a meticulous watchmaker.

Personally, I am a practitioner of formula one. I write my first draft with no thought to word count at all. Which is fine because my first drafts are usually written short—I tend to leave out a lot of description and depth. My second draft is where my manuscript packs on pounds. I elaborate on everything that needs depth and color and description, and my word count balloons. It is only in the third draft that I start working on word count, trying to trim and rearrange and streamline things. Normally, I have no trouble getting down to my word count.

Those who follow formula two are something of a mystery to me. I see them post things on Facebook like, “I’m 1,000 words from my end!” How on Earth do they know how many words away they are? Chapters I could understand, but words? I suspect these writers have a very precise outline they follow, which would help them figure out words per chapter, etc. If any reader out there can elaborate on this technique, feel free to share!

So which are you? A machete-wielder or a precision machinist?

Graphic Novel Experiment

As part of a workshop, we took a scene from our novel and wrote it as a graphic novel script. I was quite eager to try it, as I have always felt that my middle grade novel is very visual and would lend itself to a movie or graphic novel.

The scene I chose had action at the beginning and dialogue at the end. The action portion practically wrote itself – I had so much to show! The unexpected stumbling block was the dialogue at the end.

The dialogue worked well in the novel – about a half-page of quick back-and-forth. And it would easily work well in a film, cutting back and forth between the characters as they spoke. But in a graphic novel, all I could envision was an entire page of panels that looked like carbon copies – just these two characters’ faces alternately repeating.

Since this was an experiment and I am not yet well versed in graphic novels, I muddled through as best I could. I inserted several panels that were wide shots of the scene, to break up the sameness. I pared the dialogue down as much as I could without losing the voice of the characters or the necessary information in the dialogue. Is it enough? I will find out when my instructor looks at it.

When I first approached this assignment, I felt my many years in video production would work in my favor. I even found myself wanting to use film jargon in the panel descriptions. For the most part, my ability to see the action framed in my mind did help with the project – until the dialogue, when the static nature of graphic novels made it different from a film, where within each alternating perspective you can have the actor portray a small movement that speaks volumes, or use slow zooms to emphasize emotion.

My struggle with the dialogue also made me wonder if I needed to do more with it in the novel. Did I need to have action? Did I need to spice it up somehow? I decided I did not. Novels and graphic novels are two different media. Their requirements are different. A half-page of staccato dialogue flies by in a novel, but doesn’t work as well in a graphic novel – at least, not the way I did it!

I look forward to learning more about graphic novels, and trying to improve my skills.

Have any of you adapted your work to a graphic novel? Have you considered it?

Revision Paralysis

I love getting feedback on my work. I am no longer thin-skinned about it—in fact, it is one of my favorite stages of developing a novel. I want to know what worked, what didn’t and where I need to improve. I am an author who thrives on the creative synergy of back-and-forth with ideas and feedback. It’s a good thing.

 

You can have too much of a good thing.

 

I have recently gotten all my beta reader feedback from my latest WIP, The Oracle of Delphi, Kansas. The feedback is strongly favorable, but there are areas in the book I need to improve. I skimmed the feedback eagerly as soon as I got it—and it has been sitting there ever since.

 

I’d like to blame my procrastination on my 7-month-old daughter’s constant demands on my time. I’d like to blame it on the fact that every two weeks or so I am shuttling myself, my daughter and a carload of baby paraphernalia back and forth between New Jersey and Virginia (with side trips to Pennsylvania). I’d like to blame it on my other writing obligations, such as the complete revision of my middle grade novel The Egyptian Enigma and thinking up topics for this blog. But none of that is the real reason I haven’t gotten to the revisions of Oracle.

 

The real reason is that I suffer from revision paralysis.

 

I have so much feedback, so many things to revise, that it is overwhelming. Even worse, changing one thing often means changing another that wasn’t even on the list to start with. At first, I didn’t even have a list—just heaps of feedback scattered across multiple computer files. I took the first step and organized everything into a single file of feedback, dividing it into categories: Character, Plot, Setting, etc. I accomplished this in short order, and basked in the warm glow de-cluttering always brings.

 

But I still haven’t revised, because now instead of overwhelming heaps of feedback, I have a single overwhelming list of feedback.

 

The cure for my revision paralysis is near; I can feel it. The feedback, its implications, and ways to fix things are rattling around in my brain, simmering and surging. I am almost to the point where my creativity overflows and I must write things down. When I get there, I will turn to my revision file, take a deep breath, and dive in.

 

And once in, I will find, as I always do, that the water is fine and I love the challenge and satisfaction revision brings!

 

Do you suffer from revision paralysis? What’s your cure for it?

Conflicting Feedback

First readers and beta readers are awesome; let’s just get that out there right away. Having readers whose opinion you respect, and who have a sharp eye/ear/nose for writing is a boon to any writer. No writer can do without such people, and I, for one, relish their feedback.

 

That said, readers can also make you crazy.

 

There are occasions when two readers’ opinions clash. For example, two of my readers for The Oracle of Delphi, Kansas, gave me the following feedback:

 

1 – “Gram is thoroughly one-dimensional…and is utterly unsympathetic.”

 

2 – “Gram was unpredictable, and I liked her a lot.”

 

Hmmm. What’s a writer to do?

 

The easy thing, of course, would be to go with the opinion that you like best—the one that means you don’t have to go back and revise Gram’s character. However, a good writer needs to be honest, to go back and look at the character and see if there is validity to the first statement. Gritting your teeth and reading with an open mind is always necessary when you get conflicting feedback. After all, the reason you want others to read the story is precisely because they will see things you don’t – things you are too close to see. Dismissing their opinions when they are unfavorable is counterproductive to making your novel the best it can be.

 

This example also shows another truth that all writers must deal with—you cannot please everyone. Readers bring their own baggage, their own prism to the page every time they read. They will read things into the story that you did not intend. Their minds fill in the chinks with what they know, what they have lived, and what they have experienced. That is the magic of reading—the same book will be a unique experience for each reader.

 

Knowing this, writers cannot write to satisfy everybody. In the end, writers must be true to the story, to the character, and to their own vision. Feedback helps hone this vision and to open dimensions of the story you didn’t see yourself. But the bottom line is your gut, telling you what is right for your book.

 

So, what am I going to do about Gram? I have to read the manuscript and see, but I suspect there will be some “rounding” to be done for her character.

 

Thanks to all my readers for their valuable feedback! 

Triple Vision

Now that we knew we needed to re-storyboard, how do you proceed with three authors?

 

Since it was my idea to re-storyboard, I got the assignment of writing the new storyboard for The Egyptian Enigma, our middle grade adventure novel. After I sent it over to my two co-authors, they looked it over and made notes. Then, we had a meeting to discuss everything. While email is a godsend, and imperative when working with others these days, we have found that we are much more efficient and creative when we are all in the same room.

 

My co-authors and I hammered out the details of the new storyboard, until we were all happy with it. Having three authors can be difficult at times, because speed is nearly impossible. When you are a solo author, decisions are quick – you make it and run with it. With three, everything needs discussion. And although that does not lend itself to speed, it has its advantages. Three people see three different angles. Together they see things a single author could not see. This gives the work a variety, depth, and nuance that might otherwise not exist. So having all of us discuss the storyboard was vital. They raised questions I never thought of, and working through them made the resulting storyboard stronger.

 

When you have three authors, the question of how to divide the work never ends. In our group, the pattern usually is that we decide on a course of action together, then I develop the first drafts of whatever we need, and then we polish them together. I don’t know why that is – perhaps because this was my story idea to start with, so I am the de facto primary. Whatever the reason, once we had a storyboard we all liked, I got to work revising.

 

It took a while, what with a 6-month-old in the house, a trip to Arizona, and shuttling between our house in Jersey and our temporary home in Virginia every couple of weeks. But I finished the revision, and was very happy with the results. We cut 10,000 words from the story, all from the first half of the book, and got to the rockin’ second half much faster. We also had agreed to shorten the chapters, and that resulted in a shift from 52 chapters to 96. It reads much faster and smoother.

 

We’re still not done, of course. The other authors need to read what I have done and add their expertise to it. And we have many other revisions to work through – character is up next. Stay tuned for further Tri-vision adventures!

Re-vision Comes Clear

Okay, so if you read my previous post, then you’ll know that I’ve been thinking that The Egyptian Enigma, my middle grade novel, needs some revision. Trouble was, none of the agents that turned it down gave specific enough information to know what it was that wasn’t quite passing muster. But my co-authors and I had to do something, because what we had wasn’t working.

 

Now, I have a good nose for when something’s not right in a manuscript. I can feel it. However, that doesn’t always translate into knowing how to fix it. As an editor, I can usually fix other people’s books, but sometimes the problems in my own elude me. I know they’re there, but I can’t see them without a helpful reader comment or critique.

 

Lacking such precise feedback, I put my trouble-shooting brain to work. It didn’t seem to be the writing itself, which was good news. And it wasn’t the concept – obviously, if multiple agents wanted to read it, there was something to the concept. So what was it? Two tiny clues came together in my head to give me the answer.

 

One clue came from an agent, who said he loved the idea, but the first chapters didn’t grab him like he had hoped they would. Normally, this comment might not have been a smoking gun, because it is only one person’s opinion, and someone else could have a completely different view. But it resonated with me, because of one comment we heard repeatedly from our beta readers – “Once the break-in happened, I couldn’t put it down.”

 

That was the key – to make the first half as page-turning as the second half. After all, if we didn’t grab the reader at the beginning, they wouldn’t read long enough to get to the rockin’ second half. So we had to make the adventure start sooner, bring it to the front. Maybe pare down the family scenes, the character-building scenes. Or find a way to integrate them more deeply into the adventure portion.

 

In other words, we had to re-storyboard the first half of the book.

 

Up next: The revision process with 3 authors.

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